Fight-to-earn · NFT heroes · Stock rewards

RBH
Heroes

Steal from the Sheriff. Share with Sherwood.

Recruit a band of Merry Men, raid the Sheriff's goblin taxmen, dire wolves and the Lich Sheriff himself, and take your share of the loot in tokenized stocks (RWA) from the Sherwood Vault, paid out with daily limits so it can't be drained in one bad week.

RBH Heroes crest
LaunchSoon
  • Genesis Heroes mintSoon
  • $RBHH fair launch PONSSoon
  • Game launchSoon

Official CAListed only on the Trust page and X. Never trust a CA sent in DMs.

The legend, on-chain

Nottingham is getting richer. Sherwood is not.

Prince John's taxes fill the Sheriff's vault while the villages go hungry. You lead the outlaws of Sherwood Forest. Every successful raid moves gold out of the castle and into the hands of the players who fought for it.

RBH Heroes takes the simple loop that made the first wave of play-to-earn games popular (mint a hero, fight, earn) and rebuilds the economy underneath it, so rewards come from real revenue and the vault can't be emptied in a single bad week.

Collect

NFT outlaws with on-chain stats, rarity and level.

Raid

Pick a target, check your odds, strike.

Build

Upgrade your Sherwood Camp for permanent bonuses.

Earn

Loot paid in tokenized stocks, claimable from your camp.

Gameplay loop

Four steps from recruit to reward

No grinding marathons. A few raids a day, a camp that grows over weeks, and heroes worth keeping.

01

Recruit

Mint a hero for about $25 in ETH. Rarity and class are rolled from a future block, so bots can't cherry-pick Legendaries.

02

Raid

Send heroes against Nottingham's forces. Win chance depends on power vs. enemy strength. Each raid costs HP, which regenerates over time.

03

Level up

Fill the XP bar, then spend $RBHH to rank up. Every level adds +3% power, up to level 30. Half of the $RBHH spent is burned.

04

Claim

Withdraw your stock loot. Early claims pay a tax that shrinks every day and stays in the vault for everyone still playing.

The heroines of Sherwood

Five rarities. Four ways to fight.

Each hero has Attack, Armor and Speed. Rarity sets the total stat budget; class decides how it's split.

Raid planner

Know your odds before you strike

Every target shows its win chance and HP cost before you commit. Try it: build a hero and pick a target.

Hero power
0
Win chance
0%
HP cost
0
Loot
-

Win chance = 50% × hero power ÷ enemy power, kept between 5% and 95%. HP: 1,000 max, +50 per hour. Each target pays loot from its own tokenized-stock vault (Season 1 basket, may change each season).

Sherwood Camp

Build the hideout. Keep the bonuses.

Four buildings, four levels each. Upgrades take 24 hours and cost $RBHH. Bonuses apply to every hero you own.

The Tavern

Rest and ale. −5% HP lost per raid, per level.

The Hideout

Where the loot is kept. +5% loot per level.

Archery Range

Practice makes legends. +3% hero power per level.

Barracks

Drills and sparring. +10% XP per level.

Merry Men Badge

Max out all four buildings to earn a limited, soulbound badge with priority access to every future event and expansion.

Community event

The Siege of Nottingham

A time-limited war where every player attacks the same castle with one shared health bar. When the walls fall, a prize carved from the vault is split by damage dealt. Each strike costs 200 HP.

Castle HP 38%Prize split by damage
Built to last

Why Sherwood won't run dry

The first generation of fight-to-earn games paid fixed rewards from a pool fed only by new buyers. When inflows slowed, everyone rushed for the exit at once. We designed against that from day one.

Mint fees70% to vault Market fees5% per sale $RBHH fee3% to vault Sponsorsseason prizes Sherwood Vault (RWA) tokenized stocks, liberated Daily cap: 3% per vault × vault health multiplier Raid & Siege rewards credited to players claim tax returns
Daily emission capEach target guards its own stock vault, and at most 3% of each vault is paid out per day, shared by points. No vault can be drained in one go.
Vault-health rewardsRewards scale with each vault's size. When the vault is full raids pay in full; when it's low they pay less until it refills.
Real revenue, real-world assetsMinting, marketplace trades, 3% of every $RBHH trade and sponsored seasons all feed the vault, converted into tokenized stocks every week. When the vault is full, the token fee buys back and burns $RBHH instead.
"Tax the rich" claims48h cooldown between claims. Tax starts at 30% and drops 2% a day to 0% on day 15. The tax stays in the vault for the players.
Real $RBHH sinksLevel-ups and camp upgrades cost $RBHH; 50% of it is burned forever.
Claim tax by days since last claim
Day 0 · 30%Day 7 · 16%Day 15 · 0%
$RBHH tokenomics

1,000,000,000 $RBHH. Fair launch, no presale.

$RBHH launches on PONS on Robinhood Chain, after the Genesis Heroes mint. No presale, no private round, no team unlocks. Liquidity is locked forever. $RBHH is the in-game utility token for level-ups and camp upgrades. Loot is paid in tokenized stocks.

1BTotal supply
AllocationShareDetails
Ticker
$RBHH
Creator fee
5% / 5%
Fee split
3% vault · 1% burn · 1% dev
Launch
PONS bonding curve · snipe tax
Roadmap

The road through Sherwood

Q4 2026

Gather the Band

  • Community, litepaper, art reveal
  • Early Access & playable demo
  • Open-source, verified contracts
  • Genesis Heroes mint
Q1 2027

First Arrow

  • $RBHH fair launch on PONS
  • Mainnet launch: recruit & raid
  • Independent contract audit
  • Sherwood Camp buildings
  • Hero marketplace
  • First Siege of Nottingham
Q2 2027

The Merry Men

  • Guilds & guild raids
  • PvP archery tournaments
  • Seasonal leaderboards
  • Mobile web app
Q3 2027

Beyond the Forest

  • Expansion: Crusader Champions
  • Equipment & crafting
  • Cross-chain heroes
  • CEX listings
FAQ

Questions from the village

What chain is RBH Heroes on?

Robinhood Chain, an Ethereum Layer 2 home to tokenized stocks. Gas and mints are paid in ETH; loot is paid in tokenized stocks.

Where does the 5% $RBHH fee go?

Every buy and sell on PONS pays a 5% creator fee in ETH, on top of PONS's own 1% trading fee, so a trade costs 6% in total. 3% goes into the Sherwood Vault and is converted into tokenized stocks, 1% buys back and burns $RBHH, and 1% funds development and audits. When the vault is above its healthy size, the vault share is used for buyback and burn too. Every split is reported weekly.

Is there a presale?

No. Genesis Heroes mint first, then $RBHH fair launches on PONS, where everyone buys from the same public bonding curve. Liquidity is locked forever and there is no team or private allocation waiting to unlock.

How much does a hero cost?

Recruiting in the live game costs about $25 in ETH, pegged with an on-chain ETH/USD price feed. The Genesis Heroes mint before launch has its own price, announced on X. In both cases 70% of every mint goes into the Sherwood Vault.

Can a Common hero still earn?

Yes. Commons win easy targets often, and levels, the Archery Range and patience close the gap. Rarer heroes simply reach the Sheriff sooner.

Why are rewards paid in tokenized stocks and not $RBHH?

Paying loot in the game's own token creates constant sell pressure. The vault is filled from real revenue (mints, trades, fees) and turned into real-world assets: raid the Sheriff, walk away with a slice of the market. $RBHH stays a utility token with burns.

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What stops bots from minting only Legendaries?

Recruiting and raids are two-step: you commit first, and the outcome is rolled from a block that doesn't exist yet. Mainnet will use verifiable randomness (VRF).

Is there guaranteed profit?

No. RBH Heroes is a game. Rewards depend on how you play and on the size of the Sherwood Vault, and nothing on this page is a promise of returns.

Launch

Join the band before the first arrow flies

No presale. Genesis Heroes mint first (whitelist, then public), then $RBHH fair launches on PONS. Dates and the official links are announced only on X @RBHHeroes. Only trust links posted there.